About Game
Assassin's Creed is a franchise centered on an action-adventure video game series developed by Ubisoft. It depicts a centuries-old struggle pitting the Assassins, who fight for peace and free will, against the Templars, who believe peace comes through control of humanity. The series features historical fiction mixed with real-world historical events and figures. The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol,[1] while building upon concepts from the Prince of Persia series.[2]
The franchise began in 2007 with the release of Assassin's Creed. The main video game series consists of ten entries, developed by Ubisoft Montreal (single-player) and Ubisoft Annecy (multiplayer), released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Microsoft Windows, and OS X platforms. Many spin-off games have been made for Nintendo DS, PlayStation Portable, PlayStation Vita, iOS, HP webOS, Android, Nokia Symbian and Windows Phone platforms. The handheld versions are developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal.
The series has been well received by critics, and has sold over 100 million copies as of September 2016, becoming Ubisoft's best selling franchise and one of the highest selling video game franchises of all time.
The video game series has been expanded into a film, comics and novels; all of which take place within the same continuity as the main video games series.
Screenshots
Minimum System Requirements
CPU: Dual core processor 2.6 GHz Intel Pentium D <> AMD Athlon 64 X2 3800+
RAM: 1 GB Windows Xp <> 2 GB Windows Vista
OS: Windows XP<>Windows Vista {only}
VIDEO CARD: 256 MB DirectX 10.0compliant video card or DirectX 9.0compliant card with Shader Model 3.0 or higher {NVIDIA GeForce 6800+ <> ATI Radeon X1600+}
DIRECTX VERSION: DirectX 9.0 or10.0 libraries
SOUND CARD: Yes
FREE DISK SPACE: 8 GB
Recommended System Requirements
CPU: Intel Core 2 Duo 2.2 GHz <> AMD Athlon 64 X2 4400+ or better
RAM: 1 GB Windows Xp <> 2 GB Windows Vista
OS: Windows XP<>Windows Vista {only}
VIDEO CARD: 256 MB DirectX 10.0compliant video card or DirectX 9.0compliant card with Shader Model 3.0 or higher {NVIDIA GeForce 6800+ <> ATI Radeon X1600+}
DIRECTX VERSION: DirectX 9.0 or10.0 libraries
SOUND CARD: Yes
FREE DISK SPACE: 8 GB
Gameplay
While the games are often presented through protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of his ancestors through an advanced device called the Animus. This provides a means of a diegetic interface, showing Desmond's ancestor's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device.
While playing as the Assassin characters, the games are generally presented from a third-person perspective in an open world environment, focusing on stealth and parkouring. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target.
The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets.
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