Prey is a first-person shooter computer game created by Arkane Studios and distributed by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
Prey is a first-person shooter with pretending and secrecy components with solid story set in an open world climate. The player plays the part of Morgan Yu, a human on board a space station with various types of threatening outsiders referred to all things considered as the Typhon. The player can choose certain ascribes of Morgan, including sexual orientation, and choices made by the player that influences components of the game's story. To endure, the player should gather and utilize weapons and assets on board the station to battle off and rout the Typhon. As per imaginative chief Raphaël Colantonio, the station is totally persistent instead of having separate levels or missions, on occasion requiring the player to get back to regions they recently investigated. The player is additionally ready to wander outside of the station in space and discover alternate ways interfacing parts of the station.
Colantonio likewise expressed that the outsiders have a variety of various forces that the player character can acquire over the long haul; one such outsider can shape move into ordinary things, for example, a seat.
The game has numerous endings, as per lead originator Ricardo Bare; the endings fall into three significant story structures relying upon how the player extensively interfaced with the station and enduring people, however Bare said there are "huge loads of little changes" in light of explicit occasions.
In Prey, the player controls Morgan Yu while investigating the space station Talos I, in circle around Earth–Moon L2, where examination into an unfriendly outsider aggregate called the Typhon is performed. As the Typhon get away from constrainment, the player utilizes an assortment of weapons and capacities got from the Typhon to try not to be slaughtered by the outsiders while hoping to get away from the station. The player accesses zones of the station through a Metroidvania-style of movement by gaining key things and capacities, at last permitting the player to completely investigate the station in an open world setting.
Arkane's Prey is to a great extent irrelevant to the 2006 game Prey created by Human Head Studios, and is viewed as a rethinking of the protected innovation set in an entirely new account. While Prey 2, a spin-off of the 2006 game, had been arranged by Human Head, it fell into advancement hellfire following exchange of the protected innovation from 3D Realms to Bethesda Softworks, and was in the long run dropped in 2014.
Arkane's down doesn't utilize any of the arranged continuation's resources, and just joins the past game's name and the expansive subject of the hero being pursued by outsiders. Arkane assembled Prey as a profound continuation of System Shock, giving the player a few possible methods for advancing inside the game.
Minimum System Requirements
Computer chip: Core i5-2400 3.1GHz <> AMD FX-8320
Ram: 8 GB
Operating system: Win 7 64
VIDEO CARD: 2 GB Nvidia GeForce GTX 660 <> AMD Radeon HD 7870
FREE DISK SPACE: 55 GB
Recommended System Requirements
Computer processor: Core i7-2600K <> AMD FX-8350
Ram: 16 GB
Operating system: Win 7 64
VIDEO CARD: 4 GB Nvidia GeForce GTX 970 4GB <> AMD Radeon R9 290
FREE DISK SPACE: 55 GB
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